Arrrggghhh!! I’m so upset with myself right now!!
The original resolution of this image is 2000 x 3000, but after resizing it in order to make a web version for my blog, I accidentally saved over the original size and had gone forward too many steps, so I couldn’t “UNDO” the resize, and now it’s never going to be able to print at a larger size than what it is here! UGGGHHH!!
I know that made no sense to some of you who have no idea what print sizes are, what resolutions are either, etc, but GAWD. Why do I impulsively hit “Control + S” all the time?! NNNNOOOOOOO!! *Headdesk, headdesk, headdesk!!*
I’m trying to dish out a few pieces real quick for my portfolio. Just trying to give it some diversity so when I get my stuff looked at tomorrow during WonderCon 2011 (who’s going to meet up with me at the event?!), everyone will go, “Oooo” and “Aaaaahh”, y’know?
I’m actually trying to do a “Turnaround” for this particular character which, according to my friend @eee on Twitter (a fellow artist/photographer/etc), is what you typically see in the portfolios for character designers. So I have to draw her in a few other poses, show what she looks like from behind, from the side, yadda yadda — you get it.
That’s why her outfit is so simple.
Just trying to get this done as fast as possible so I have something to show tomorrow! Heh.
Below are some work in progress shots to give you an idea of what I was originally doing with her, and how she looked prior to illustrating her body and costume:
I’m trying something new in terms of how I sculpt the limbs of my characters. I usually do these full-figured, “this is what hands and feet and legs and arms should look like” sort of drawings. But I’m trying to go with a more “cartoon”-ish route? Something where if I wanted to animate the shots, for instance, it would be easier because the design is so loosely formed.
Does that make sense? -_-”
Drawing like my life depends on it,
XOXO Cheri XOXO